Magic of Synthetic Data for Computer Vision Tasks
Using Blender and Unity3D to generate images for Computer Vision tasks
Introduction
Everything you see in the video below is synthetically generated, including the person.
The gap between synthetic and real images is slowly closing. Are we able to capitalize on this to help our computer vision projects?
This blog aims to provide a high level understanding on how we can leverage synthetic data to streamline computer vision projects.
In many projects we spend a significant amount of time searching for images that will eventually need to be labelled by humans.
Instead we will create a 3D model in Blender, and then use Unity Game Engine to simulate random images that are automatically labelled by the software.
Ultimately we are minimizing the data preparation stage (figure 1: collecting and labelling image data). This data will be used to train an object detector.
The diagram below shows the amount of time spent on different aspects of a object detection — computer vision project.